Enchantments | Minecraft Dungeons Wiki (2024)

Enchantments inMinecraft Dungeons is an equipment modifier that adds buffs and changes. An enchantment changes the effect of an item and provides passive bonuses to whichever the player chooses to unlock. Whenever a hero levels up, they obtain an Enchantment Point which is used to unlock an equipment modifier. Each enchantment has up to three tiers which can be upgraded to fully unlock its maximum effect, provided that you spend the required amount of enchantment points. This page covers a list of all the enchantments that are found in the game.

Minecraft Dungeons Enchantments

Accelerate

Increase attack speed for each consecutive shot. Resets one second after the attack.

Burning

Every 0.5 seconds damages all enemies in melee range.

Chains

Has a chance to chain a cluster of mobs together and keep them bound for a short time.

Committed

Deal increased damage against already wounded enemies.

Cool Down

Reduces the cooldown time between uses of your artifacts.

Electrified

Rolling zaps nearby enemies with lightning bolts, dealing damage.

Fire Trail

Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.

Infinity

Chance to immediately replenish an arrow after shooting.

Leeching

Defeating a mob heals you a small portion of the mob's max health.

Rapid Fire

Increases your attack speed.

Sharpness

Makes your weapon sharper, causing it to deal more damage.

Snowball

Fires a snowball at a nearby enemy every few seconds, briefly stunning it.

Speed Synergy

When activating any artifact, you gain movement speed for a short time.

Supercharge

Charged shots deal more damage and have more pushback.

Surprise Gift

Whenever you use a healing potion, you sometimes create random consumables.

Weakening

Your attacks decrease the attack damage of all nearby enemies for five seconds

Wild Rage

Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.

Looting

Increases the chance for mobs to drop consumables.

Anima Conduit

Each soul you absorb grants a small amount of health.

Echo

Some of your attacks can be followed up by another attack in rapid succession.

Fire Aspect

Sets mobs on fire for three seconds, dealing damage over time.

Freezing

Slows mobs after hit for three seconds.

Poison Cloud

Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.

Prospector

Find more Emeralds on fallen enemies.

Rampaging

After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.

Smiting

Increases damage against the Undead.

Soul Siphon

When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.

Stunning

Chance to temporarily stun enemies

Thundering

Has 30% chance to summon a lightning strike that damages nearby enemies.

Critical Hit

Gives you a chance to inflict critical hits dealing triple damage.

Exploding

Mobs explode after they are defeated.

Gravity

This effect pulls mobs in range towards the weapon's impact point.

Radiance

Has a 20% chance to spawn a circular area that heals all allies within it.

Shockwave

Has a 20% chance to spawn a circular area that heals all allies within it.

Bonus Shot

Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.

Fuse Shot

Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

Growing

The fired shot grows in the air, dealing extra damage to distant targets.

Multishot

Grants the chance to fire five arrows at once.

Piercing

Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.

Power

Boosts arrow damage.

Punch

Boosts arrow pushback.

Radiance Shot

Has a 20% chance to spawn a circular area that heals all allies within it.

Ricochet

Small chance for arrows to ricochet off mobs.

Unchanting

Projectiles deal more damage to enchanted enemies.

Tempo Theft

Steals a small amount of a mob's movement speed and gives it to you for four seconds.

Cowardice

While you are at full HP, you deal increased range and melee damage.

Deflect

Grants a small chance to deflect incoming attacks.

Explorer

For every one hundred blocks explored on the map, you regain a small amount of health.

Food Reserves

Whenever you use a healing potion, you also create random food items.

Frenzied

While you're at less than half health, your attack speed is increased.

Health Synergy

When activating any artifact, you regain a small amount of health.

Potion Barrier

Whenever you use a healing potion, you take -90% damage for a short duration.

Recycler

Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows.

Soul Speed

When you gather a soul, you gain a 1% stacking movement speed boost for a short time.

Swiftfooted

Rolling makes you move faster for three seconds.

Thorns

Whenever you take damage, you deal damage back to the attacker.

Chilling

Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

Final Shout

When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

Protection

Reduces damage taken

Chain Reaction

Has a chance to fire five arrows in all directions on impact.

Swirling

The last attack in a combo performs a swirling attack, damaging nearby enemies.

Gravity Pulse

A blast occurs every five seconds that pulls nearby enemies towards you

Enigma Resonator

Give a chance to triple damage based on the number of souls you have.

Burst Bowstring

Shoots nearby mobs when you roll.

Dynamo

Adds damage to the next attack after rolling.

Busy Bee

Chance to summon a bee after defeating a mob.

Tumble Bee

Chance to summon a bee when you roll, with up to 3 bees joining your side.

Bag of Souls

Increases the number of souls that can be carried.

Acrobat

Reduces the cooldown time between your rolls.

Death Barter

The first set amount of emeralds collected are stored and then spent to save the player from death.

Emerald Shield

Provides the player with brief invulnerability when collecting emeralds.

Environmental Protection

Grants the player resistance from elemental status effects: being fire, ice, or electricity. It also provides resistance from fall damage.

Illager's Bane

Attacks deal extra damage to Illagers.

Life Boost

Each time you expend a life, your maximum health increases.

Lucky Explorer

Chance to spawn emeralds with every block explored.

Multi-Roll

Grants extra rolls.

Roll Charge

When you perform a roll, your next ranged attack within the timing window will automatically be fully charged.

Rushdown

Allows the player to get 100% increased speed temporarily after defeating a mob.

Minecraft Dungeons Enchantments & Upgrades Table

Each enchantment has a unique effect that is applied to your weapon or armor which adds buffs and changes the effect of the equipment. Each enchantment has three tiers and it can be upgraded by spendingEnchantments | Minecraft Dungeons Wiki (79)Enchantment Points.

  • With Tier One or unlocking a Common Enchantment requiresEnchantments | Minecraft Dungeons Wiki (80)1, while a Powerful Enchantment requiresEnchantments | Minecraft Dungeons Wiki (81)2
  • Tier Two which costsEnchantments | Minecraft Dungeons Wiki (82)2 for a Common Enchantment, and Enchantments | Minecraft Dungeons Wiki (83)3 for a Powerful Enchantment
  • While Tier Three involvesEnchantments | Minecraft Dungeons Wiki (84)3 for a Common Enchantment, andEnchantments | Minecraft Dungeons Wiki (85)4 that is required for a Powerful Enchantment

Players can reacquire the enchantment points that have been spent on the weapon or armor by salvaging it, however, choosing to Salvage a piece of equipment will be removed from your inventory and players will need to acquire the item from area, enemies, and boss drops, chests, or from the Blacksmith at the Camp.

Click the header to sort the table.

Enchantment Name Enchantment Rarity Tier 1 Tier 2 Tier 3
Accelerate Common 8% increase per shot 10% increase per shot 12% increase per shot
Acrobat Common 15% reduced cooldown 30%reduced cooldown 45%reduced cooldown
Anima Conduit Common 1% Health Gained 2%Health Gained 3%Health Gained
Bag of Souls Common 33% Extra Souls 67%Extra Souls 100%Extra Souls
Bonus Shot Common 10%damage per shot 17%damage per shot 24%damage per shot
Burning Common Small fire damage Mediumfire damage Largefire damage
Burst Bowstring Common 1 Target 2 Targets 3 Targets
Busy Bee Common 20% Chance to summon 30%Chance to summon 40%Chance to summon
Chains Common 1 sec. duration 2 sec. duration 3 sec. duration
Chain Reaction Powerful 10% chance to trigger 20%chance to trigger 30%chance to trigger
Chilling Powerful -20%reduced speed -40%reduced speed -60%reduced speed
Committed Common 0-50% damage 0-75%damage 0-100%damage
Cool Down Common -10% reduced cooldown -19%reduced cooldown -27%reduced cooldown
Cowardice Common +20%increased range and melee damage +30%increased range and melee damage +40%increased range and melee damage
Critical Hit Powerful 10%chance to trigger 15%chance to trigger 20%chance to trigger
Deflect Common 20%chance to trigger 40%chance to trigger 60%chance to trigger
Dynamo Common 532 Damage 718 Damage 904 Damage
Echo Common 5 sec. cooldown 4sec. cooldown 3sec. cooldown
Electrified Common Deals 10 damage Deals 20 damage Deals 30 damage
Enigma Resonator Common 0-15% chance to trigger. 0-20% chance to trigger. 0-25% chance to trigger.
Exploding Powerful Deals 20% of enemy's health as damage. Deals 40% of enemy's health as damage. Deals 60% of enemy's health as damage.
Explorer Common 0.3%health regained 0.7 %health regained 1.0 %health regained
Final Shout Powerful Up to every 12th second Up to every 10th second Up to every 8th second
Fire Aspect Common Smallamount of fire damage per sec. Medium amount of fire damage per sec. Largeamount of fire damage per sec.
Fire Trail Common 9 Fire damage per sec. 17 Fire damage per sec. 26 Fire damage per sec.
Food Reserves Common 1 item crafted 2 items crafted 3 items crafted
Freezing Common -20%reduced speed -30%reduced speed -40%reduced speed
Frenzied Common +10%melee and ranged attack speed +20%melee and ranged attack speed +30%melee and ranged attack speed
Fuse Shot Common Every5th shot Every 4th shot Every 3rd shot
Gravity Powerful 1.0second duration 1.5second duration 2.0second duration
Gravity Pulse Powerful 100%range 150%range 200%range
Growing Common 25%max damage 50%max damage 75%max damage
Health Synergy Common 3%health regained 4%health regained 5%health regained
Infinity Common 16% chance to trigger 32%chance to trigger 48%chance to trigger
Leeching Common 4% of mob max health 6%of mob max health 8%of mob max health
Looting Common +100% increased chance +200% increased chance +300% increased chance
Multishot Common 20%chance to trigger 30%chance to trigger 40%chance to trigger
Piercing Common Every 3rd arrow Every 2nd arrow Every arrow
Poison Cloud Common Smallamount of poison damage per sec. Mediumamount of poison damage per sec. Largeamount of poison damage per sec.
Potion Barrier Common 5sec. duration 7sec. duration 9sec. duration
Power Common +10%damage +21%damage +33%damage
Punch Common +200%pushback +300%pushback +400%pushback
Prospector Common +100%increased chance +200%increased chance +300%increased chance
Protection Common -6%damage taken -11%damage taken -15%damage taken
Radiance Powerful Smallamount of health healed Mediumamount of health healed Largeamount of health healed
Radiance Shot Common Smallamount of health healed Mediumamount of health healed Largeamount of health healed
Rampaging Common 5sec. duration 10sec. duration 15sec. duration
Rapid Fire Common +10% attack speed +15%attack speed +20%attack speed
Recycler Common Every30th projectile Every 20th projectile Every 10th projectile
Ricochet Common 20%chance to trigger 40%chance to trigger 60%chance to trigger
Sharpness Common +10% increased damage +21%increased damage +33%increased damage
Shockwave Powerful Deals a small amount of damage. Deals amediumamount of damage. Deals alarge amount of damage.
Smiting Common +20%increased damage +30%increased damage +40%increased damage
Soul Siphon Common 3souls 6souls 9souls
Soul Speed Common 2sec. duration 3sec. duration 4sec. duration
Stunning Common 5%chance to trigger 10%chance to trigger 15%chance to trigger
Snowball Common Triggers every 5 sec. Triggers every 3 sec. Triggers every sec.
Speed Synergy Common 1 sec. duration 2sec. duration 3sec. duration
Supercharge Common +20% increased damage +30%increased damage +40%increased damage
Surprise Gift Common 50% chance to trigger 100%chance to trigger 150%chance to trigger
Swiftfooted Common +30%movement speed +40% +50%movement speed
Swirling Powerful Deals a small amount of damage. Deals a medium amount of damage. Deals a large amount of damage.
Tempo Theft Powerful 17%stolen speed 33%stolen speed 50%stolen speed
Thorns Common 100%damage returned 150%damage returned 200%damage returned
Thundering Common Deals small electrical damage Dealsmedium electrical damage Deals largeelectrical damage
Tumble Bee Common 33%Chance to summon 67%Chance to summon 101%Chance to summon
Unchanting Common +50%bonus damage +75%bonus damage +100%bonus damage
Weakening Common -20% reduced damage -30%reduced damage -40%reduced damage
Wild Rage Common 20% chance to trigger 30%chance to trigger 40%chance to trigger
Life Boost Common 11% extra health 22% extra health 33% extra health
Lucky Explorer Common 1 emerald/s spawned 3 emerald/s spawned 5 emerald/s spawned
Multi-Roll Powerful Grants 2 rolls Grants 3 rolls Grants 4 rolls
Death Barter Powerful Costs 150 Emeralds Costs 100 Emeralds Costs 50 Emeralds
Illager's Bane Common +20% increased damage +30% increased damage +40% increased damage
Roll Charge Common Charged Shot for 1 second Charged Shot for 2 seconds Charged Shot for 3 seconds
Rushdown Powerful 1 second 100% increased speed 2 seconds 100% increased speed 3 seconds 100% increased speed
Emerald Shield Common - - -
Environmental Protection Common - - -

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Enchantments | Minecraft Dungeons Wiki (2024)
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